Marc Schweinoch

Objective: 2D/3D Artist



Experience

• 9 years industry experience.

• High and Low poly modeling, sense for detail and proportions.

• Familiar with next generation shading and texturing techniques.

• Ability to translate concept and reference artwork into 3D game assets within game engine specifications.

• Collaborating effectively with other artists.

• Experience in Photoshop, 3D Studio Max, Maya, Z-Brush.

• Experience in Unreal Engine and Unity.

• Languages: German, English.


Games CV


• Saints Row
• Flyboys Squadron
• Unreal Tournament 3
• Overlord
• Terminator Salvation
• Wanted
• Mortal Kombat
• Brink
• RAD Soldiers
• Tempo


Relevant Work History

2010-2015: Environment Artist, Splash Damage Ltd
2004-2010: Environment Artist, Streamline Studios B.V.

2001-2004: Freelance Graphic Designer


Education


1997-2003: Graphic Design Study/Fachhochschule Hildesheim-Holzminden