Marc Schweinoch

Objective: 2D/3D Artist



Experience

9 years industry experience.

High and Low poly modeling, sense for detail and proportions.

Familiar with next generation shading and texturing techniques.

Ability to translate concept and reference artwork into 3D game assets within game engine specifications.

Collaborating effectively with other artists.

Experience in Photoshop, 3D Studio Max, Maya, Z-Brush.

Experience in Unreal Engine and Unity.

Languages: German, English.


Games CV


Saints Row
Flyboys Squadron
Unreal Tournament 3
Overlord
Terminator Salvation
Wanted
Mortal Kombat
Brink
RAD Soldiers
Tempo


Relevant Work History

2010-2015: Environment Artist, Splash Damage Ltd
2004-2010: Environment Artist, Streamline Studios B.V.

2001-2004: Freelance Graphic Designer


Education


1997-2003: Graphic Design Study/Fachhochschule Hildesheim-Holzminden