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Marc Schweinoch
Objective: 2D/3D Artist
Experience
• 9 years industry experience.
• High and Low poly modeling, sense for detail and proportions.
• Familiar with next generation shading and texturing techniques.
• Ability to translate concept and reference artwork into 3D game
assets within game engine specifications.
• Collaborating effectively with other artists.
• Experience in Photoshop, 3D Studio Max, Maya, Z-Brush.
• Experience in Unreal Engine and Unity.
• Languages: German, English.
Games CV
• Saints Row
• Flyboys Squadron
• Unreal Tournament 3
• Overlord
• Terminator Salvation
• Wanted
• Mortal Kombat
• Brink
• RAD Soldiers
• Tempo
Relevant Work History
2010-2015: Environment Artist, Splash Damage Ltd
2004-2010: Environment Artist, Streamline Studios B.V.
2001-2004: Freelance Graphic Designer
Education
1997-2003: Graphic Design Study/Fachhochschule Hildesheim-Holzminden
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